(11-14-2023 10:18 PM)Crayton Wrote: My next step is mocking up all 133 teams and play-testing the season a bit to slim that down to a quick-start model. If the nuts and bolts of a regular season can be simmed in 15 minutes (fast), my next step would be to add the player choices (tv rights + event cards + choose games to air) and try to play-test with my son.
Well, first try (over a month ago) was a 2 hour slog to get through 4 weeks of the regular season before I quit. Today, I went from Week 0 to CCGs in 20 minutes. This is just the sim portion, again. The actual game would sit on top of the sim.
I'm writing this post mostly because the sim portion is the part I most enjoy and, lamentably, that part is closer to its end than it beginning. This post is to bore you with how that runtime was cut down so dramatically.
(11-13-2023 06:12 AM)Crayton Wrote: The simulation mechanics are pretty solid. You roll 3 dice and the sum tells you who wins a game
3 dice gives a beautiful normal distribution. If Alabama is a 9 and Liberty is a 5, you add 10 to one team and roll the dice to see if the other beats them and, roughly, how close or how much of a blow out the game was.
BUT, try to do that 60 times a week 'and' keep track on team-specific cards and it becomes a nightmare. I even ran analytics to "group" teams with their early-season non-FCS opponents to decrease the time it took to hunt down the loser to add a "L" token, and it hardly helped.
(11-16-2023 11:31 AM)bullet Wrote: Well you have to decide whether you are focusing on games or a season. If its games, then you might want to simulate the games quarter by quarter and get scores and keep scoring statistics. If its a season, then you want to do it "a weeks worth of games" at a time.
This post got me wondering if, instead of going game-by-game, I was able to simulate an entire slate of games all at once. I tried different iterations, 6 conference games at once, a whole week of conference-TV-owned games at once, all of FBS at once.
I settled on the last (though of course there is room to pull out some games to be simmed individually). Instead of 3 dice there are 2, creating 36 possible scenarios each week. Every game has certain outcomes that are wins and certain ones that are losses. The dice are non-numerical, so there is no universal axis by which the same teams benefit from "high" or "low" rolls.
The other thing that sped the game up was a quick start of the 32 top-ranked teams (I routinely subbed out Liberty for Florida). While there is a chance a team like Minnesota could go 11-2 and snag a playoff spot, the Gophers won't be in the basic/quickstart version. If a player wants to include a favorite team, like Florida, they can, all 134 teams will be there. In the actual game there might be mechanisms to enhance mediocre teams.
(11-13-2023 06:12 AM)Crayton Wrote: BUT, a board "game" should be more than a simulation if you want non-psychopaths to play it more than once. What type of decisions should the players/observers of this simulation make? Decisions (with their cost/benefit analysis) have the potential for making the game a "game" and not just a simulation.
First, I had a lot of fun with simming through the season a total of about 10 times while play-testing. While the Gators never made it past LSU (a 4th loss removes a team from the sim), they did beat the Bulldogs twice. It may not bode well that that was the most-exciting part of the sim, but I have to remind myself the game hasn't been built yet.
On my last play-through, I added a game for my son and I to play. Each week we picked 2 games to air on our networks and placed a colored "chit" on the team we were hyping. This extended the play-time to ~45 minutes. My contrarian scion picked FSU>LSU out of the gate and I gave a hearty laugh when the Seminoles lost.
At the end of the playoffs we counted up how many chits had gone to playoff teams. 1x for those bounced in the play-ins, 2x for those that made the New Years Bowls, 3x for semifinalists, 4x for the runner-up, and 5x for the National Champion. Both scores were paltry because we weren't really playing to win; I won 33 to 24. LSU ended up 10-2, lost to 11-1 Georgia in the SECCG but with 3 losses hung on to the last at large spot and then went on a tear in the playoffs before losing to Penix and the Huskies in the National Championship Game. Neither of us ever aired Washington. Oregon got a lot of love and beat Washington twice, but the Huskies clawed back from #8 to get to Houston.
The "best" part of this sim was only quasi-related to the point competition between he and I. Clemson also beat the Seminoles and both rolled into the ACCCG with 2 losses, a defacto elimination game. In the previous non-game sim we did, FSU ran the table until the National Championship Game, and so he thought they'd be unstoppable. This time he had cooled off investing in his favorite team after that 2nd loss, but got plucky as the calendar rolled to November and they still had a puncher's shot. The post-season games are simmed individually, with numerical dice. The roll for the ACCCG was the bare-minimum the Tigers needed to defeat the Seminoles! Haha! ... I simmed the remainder of the playoffs silently by myself and let him know the final outcome.
The experience let me know that while a Seminole fan would enjoy rooting for his team because they are so very good, Florida Gator fans such as myself might enjoy the game a bit more if there were a mechanism to make them competitive too. 9+ wins and a Top 25 finish should at least be a 50:50 proposition. That mechanism will have to be added.
(12-04-2023 07:44 PM)Fighting Muskie Wrote: PM me if you’re interested.
It is fun to see all the various ideas on this thread. I'm able to commit about 0-4 hours a week to personal projects like this, so I'm not in a position to regularly collaborate as many have offered here or in PMs.
My next step now is actually to review all the ideas from this very thread. While "TV execs" has been my default idea, I found it difficult to put too much game-level detail (which conference owns which game) onto the cards. It is do-able, but I will want to re-explore other ideas. The basic game my son and I played where we count points for playoff teams might be the kernel of a real game. But I would like to add more linear story elements.
If folks have more ideas, thanks for sharing.