RE: Planning to Redshirt 4 freshmen
I was really shocked at that "4 redshirts" comment, too. Without overly repeating what others here have said, I'll just about guarantee 2-3 of those will bail. Heck, maybe sooner rather than later - like the end of this semester. But........since none of us have heard what he's told them - either during recruitment or on campus, that's just speculation, and I'm basing that on normal human reactions, wants, and desire to play the game. This is an odd year with the coronavirus impact, and not terribly likely all the youngsters will accurately, correctly calculate that into their scenarios. For that matter..............who could? It's a terrific amount of guess work. On the other, good, hand.............I at least like he's apparently been up-front and honest with those he's decided to red-shirt. That's manning up. Don't do it behind their back (figure of speech, of course) like Forbes and shay did. He's clearly made the calculation/plan/guess work that he can, if need be, 'afford' to lose the red-shirts, because he knows full well that this stance makes them be scanning the horizon for new ports. I'd bet very highly likely that he even realizes there may be a couple he'd LOVE to have next year, as freshmen, but understands *they* may not be on board with waiting another year. AND..................if he's got a good two-way conversation going with those he's chosen to red-shirt..........maybe those who want to leave will let him know early on - or maybe even already have. That allows him to have a longer planning time.
In one way this is a risky (short-term) strategy, especially if more than 1 guy goes down with an injury or whatever, but if it pays off, he'll have a very solid core coming back next year after we lose very important pieces. Another way of looking at it, and this doesn't negate the previous thing I just stated................he's simplifying his decisions, in the same way Forbes used to - but he's just doing it up front and out in the open. I don't think some outsiders grasp how hard player time management is with 12 guys - much less 14. Managing playing time with 14 would be an order of magnitude (or very close to it) harder to scheme out than with 10. Simplifies all sorts of things - and with all the new moving parts, that's a good thing in and of itself, even if some flexibility is lost.
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