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One way to stop Navy's run game
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Atlanta Offline
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Post: #21
RE: One way to stop Navy's run game
UGA, in years past, has been most successful playing a 3-5 against GT. But UGA usually has a very good NT & two tough DEs to go with their normal stout LBs and then they bring up two safeties for the front 8. And yes, they play to take away the run first & usually hit the QB every play. Responsibility discipline is key, regardless of the alignment.
10-10-2017 10:36 AM
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Atlanta Offline
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Post: #22
RE: One way to stop Navy's run game
(10-09-2017 07:00 PM)Tiger1983 Wrote:  Take risks and create opportunities for big negative yardage plays and turnovers. It is better they score fast than score slow.

Actually "taking risks" is what leads to big plays for the Navy offense. Gap discipline is what beats the triple option. And it's better they don't score at all.
10-10-2017 10:40 AM
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DALLAS TIGER 78 Offline
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Post: #23
One way to stop Navy's run game
(10-09-2017 05:11 PM)innman Wrote:  Do we have five healthy Defensive lineman? What is plan B if we cannot stop them?

Congratulations
10-10-2017 11:35 AM
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macgar32 Offline
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Post: #24
RE: One way to stop Navy's run game
(10-10-2017 10:40 AM)Atlanta Wrote:  
(10-09-2017 07:00 PM)Tiger1983 Wrote:  Take risks and create opportunities for big negative yardage plays and turnovers. It is better they score fast than score slow.

Actually "taking risks" is what leads to big plays for the Navy offense. Gap discipline is what beats the triple option. And it's better they don't score at all.

I think you both are right...Taking risks is what gets you beat on big plays.

But the issue we have been having against Navy is they are always on schedule or ahead of schedule with down and distance.

You have to get some negative plays to put them in situations where they are not comfortable because we consistently give up 3-5 yards a run. Navy is happy to do that for the entire game.
10-10-2017 12:02 PM
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mapdude Offline
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Post: #25
RE: One way to stop Navy's run game
Navy like to take the legs out of the DL and LB. A player can not run and pursue if they are laying on the ground. Defense has to be strong and push the OL down to the ground and not let them stop their mobility.
10-10-2017 12:07 PM
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Memphomaniac Offline
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Post: #26
RE: One way to stop Navy's run game
Call Joe Lee Dunn. That SOB dialed up some crazy stuff.
10-10-2017 04:56 PM
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memtiger1987 Offline
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Post: #27
RE: One way to stop Navy's run game
Their WRs really hold their blocks against our corners. Leads to big plays outside. They don't get touched until they are 8 yards down the field. It's really tough when you have smaller dbs...

I think we'll have to score a ton in a shootout to win... Looks their defense is suspect also...
(This post was last modified: 10-10-2017 09:17 PM by memtiger1987.)
10-10-2017 09:16 PM
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NigelTufnel Offline
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Post: #28
RE: One way to stop Navy's run game
I wonder how their offense would react to some zone blitzes ... seems like it would really confuse the blocking schemes. You have to have agile lineman though ... just a thought, not sure how it would work out, maybe some folks with more of an x's and o's background could weigh in ...
10-10-2017 09:53 PM
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macgar32 Offline
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Post: #29
RE: One way to stop Navy's run game
(10-10-2017 09:53 PM)NigelTufnel Wrote:  I wonder how their offense would react to some zone blitzes ... seems like it would really confuse the blocking schemes. You have to have agile lineman though ... just a thought, not sure how it would work out, maybe some folks with more of an x's and o's background could weigh in ...

Blitzes against the option rely on you get lucky...Guess wrong and you may be in big trouble.
10-10-2017 10:09 PM
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NigelTufnel Offline
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Post: #30
RE: One way to stop Navy's run game
(10-10-2017 10:09 PM)macgar32 Wrote:  
(10-10-2017 09:53 PM)NigelTufnel Wrote:  I wonder how their offense would react to some zone blitzes ... seems like it would really confuse the blocking schemes. You have to have agile lineman though ... just a thought, not sure how it would work out, maybe some folks with more of an x's and o's background could weigh in ...

Blitzes against the option rely on you get lucky...Guess wrong and you may be in big trouble.

Right, but this is a zone blitz, where your linemen drop back and the linebackers move forward (or just a lineman and a LB), designed to confuse blocking schemes. It's a bit less risky.

Again, you have to have agile D Lineman though because that person essentially becomes a linebacker.
10-10-2017 10:35 PM
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SayWhat? Offline
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Post: #31
RE: One way to stop Navy's run game
If you can't stop Navy from making 5 to 7 yard runs on 1st down you are going to have a long day. And if the Tigers run a good bit of a hurry up offense we might just put up some good numbers. Bad ass QB, bad ass receivers, bad ass kick off return, and the running game is working good. Fingers crossed. We're due. GTG
10-10-2017 11:00 PM
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Atlanta Offline
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Post: #32
RE: One way to stop Navy's run game
(10-10-2017 10:35 PM)NigelTufnel Wrote:  
(10-10-2017 10:09 PM)macgar32 Wrote:  
(10-10-2017 09:53 PM)NigelTufnel Wrote:  I wonder how their offense would react to some zone blitzes ... seems like it would really confuse the blocking schemes. You have to have agile lineman though ... just a thought, not sure how it would work out, maybe some folks with more of an x's and o's background could weigh in ...

Blitzes against the option rely on you get lucky...Guess wrong and you may be in big trouble.

Right, but this is a zone blitz, where your linemen drop back and the linebackers move forward (or just a lineman and a LB), designed to confuse blocking schemes. It's a bit less risky.

Again, you have to have agile D Lineman though because that person essentially becomes a linebacker.

I think this was part of UGA's thinking against GT triple option for several years & it was pretty effective. NT, 2DEs & 5 LBs (usually 4 & the SS). Schools good against the triple option usually play 7-8 in the box, stop the dive, hit the QB & are still quick to the outside.
10-11-2017 08:26 AM
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salukiblue Offline
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Post: #33
RE: One way to stop Navy's run game
The most important thing is to score early.

Two years ago, Memphis was up 10-7 and had just gotten a 1st down on the Navy 28 that was called back for a WR unnecessary roughness. Instead of 1st and 10 at the 28 it became 3rd and 14. Memphis didn't convert the 1st down and Navy scored on their next drive.

Getting up 17-7 would have put some pressure on Navy and given Memphis' offense and defense a little breathing room.

Best I can tell, since 2015, Navy is only 2-6 when trailing at the half.
(This post was last modified: 10-11-2017 09:21 AM by salukiblue.)
10-11-2017 09:16 AM
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holyterror Offline
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Post: #34
RE: One way to stop Navy's run game
(10-11-2017 09:16 AM)salukiblue Wrote:  The most important thing is to score early.

Two years ago, Memphis was up 10-7 and had just gotten a 1st down on the Navy 28 that was called back for a WR unnecessary roughness. Instead of 1st and 10 at the 28 it became 3rd and 14. Memphis didn't convert the 1st down and Navy scored on their next drive.

Getting up 17-7 would have put some pressure on Navy and given Memphis' offense and defense a little breathing room.

Best I can tell, since 2015, Navy is only 2-6 when trailing at the half.

Wow, on 2 levels:
Wow#1 is Navy being 2-6 when trailing at the half
Wow #2 is a WR getting called for unnecessary roughness. We must have been at their place.
10-11-2017 09:27 AM
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salukiblue Offline
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Post: #35
RE: One way to stop Navy's run game
(10-11-2017 09:27 AM)holyterror Wrote:  
(10-11-2017 09:16 AM)salukiblue Wrote:  The most important thing is to score early.

Two years ago, Memphis was up 10-7 and had just gotten a 1st down on the Navy 28 that was called back for a WR unnecessary roughness. Instead of 1st and 10 at the 28 it became 3rd and 14. Memphis didn't convert the 1st down and Navy scored on their next drive.

Getting up 17-7 would have put some pressure on Navy and given Memphis' offense and defense a little breathing room.

Best I can tell, since 2015, Navy is only 2-6 when trailing at the half.

Wow, on 2 levels:
Wow#1 is Navy being 2-6 when trailing at the half
Wow #2 is a WR getting called for unnecessary roughness. We must have been at their place.

#1. Not really too surprising in that their offense is predicated on ball control and clock management. If you're down 10 in the 4th quarter but your normal TD drive takes 8 minutes, it's difficult to score twice. Or they have to resort to passing, which isn't their forte.

#2. No that was here. Completely absurd call. Away from the ball. I think (someone can correct) that a WR took his block into the sideline.
(This post was last modified: 10-11-2017 10:00 AM by salukiblue.)
10-11-2017 09:30 AM
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salukiblue Offline
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Post: #36
RE: One way to stop Navy's run game
Since 2015, Navy is 17-1 when passing fewer than 10 times in a game. 8-6 when passing 10 or more times.
10-11-2017 09:35 AM
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gusrob Offline
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Post: #37
RE: One way to stop Navy's run game
SET THE EDGE
10-11-2017 09:58 AM
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Memphis10Tigers Offline
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Post: #38
RE: One way to stop Navy's run game
(10-11-2017 09:35 AM)salukiblue Wrote:  Since 2015, Navy is 17-1 when passing fewer than 10 times in a game. 8-6 when passing 10 or more times.

That right there might be the most important statistic. Gotta stop that running game.
10-11-2017 10:34 AM
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PlainTiger Offline
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Post: #39
RE: One way to stop Navy's run game
Hit them in the knees on every play.
10-11-2017 12:03 PM
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NigelTufnel Offline
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Post: #40
RE: One way to stop Navy's run game
(10-11-2017 12:03 PM)PlainTiger Wrote:  Hit them in the knees on every play.

I'm pretty sure that's Navy's plan ...
10-11-2017 12:29 PM
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