(11-12-2015 12:08 PM)Owl 69/70/75 Wrote: (11-12-2015 08:53 AM)ruowls Wrote: You don't simplify to execute. You teach the theory and exploit change. You didn't come to Rice and say I'm going to simplify math and only do long division so I can execute it great. Success lies in forcing favorable resources to be better than your opponent. As Owl53 said, a power, zone, Iso/lead, option, or whatever is what it is. It is coupling passing with running and forcing the opponent to defend multiple choices. It is what makes Navy so hard to defend. They force a defense to go from gap responsibility to man responsibility with multiple variations and choices. You know I love you but don't dummy things down.
Probably didn't express it very well, but I wouldn't be dummying things down. I'd cut down on the number of formations and plays, and then work on running each play in different ways to take advantage of different defensive responses. Instead of running 100 different plays from 20 different formations, master 30-40 plays from 6 formations, and as you say, teach theory and exploit change. You learn how to run each play 3 or 4 different ways to take advantage of what a defense does, so you can impose your will no matter what they do. You have the chalk last, because you keep the chalk after the ball is snapped.
I may be misunderstanding, but that's the way I've always understood your passing game to work.
Sorry. It is the nuances that I'm talking about. We are basically saying the same thing. However, it isn't the plays you master but responsibility for a component of the play by any given individual. If you have a 0-10 route passing tree and four receivers, then all the combination possibilities would be 0000-9999. You don't use them all nor do you teach 10,000 different passing plays. As others stated, you teach spacing when attacking a defender or area by common used combinations.
You use a variety of formations, motions, shifts, and personnel groupings to accentuate a weakness. As another example, a power is down blocking along the line with the end getting kicked out. Formation changes allow multiple ways to accomplish this. The kick out block can be a back, H-back, G, T, C, or TE. Some choices are better than others. You could even motion Z across to do it but usually they don't have the skills to be successful doing this.
I'd use many formations and many different player configurations within these formations to achieve the goal. And formations and player groupings will isolate someone somewhere.
For example,
...X...........TTGCG...Y.........................................
......................Q..F...Z......................................
......................T........................
is a bear to defend. You have line strength to the left with overload, tripps bunch to the right that can be run heavy or pass heavy based on the end's alignment and how they cover the bunch. They have to slide line strength to the overload which leaves secondary in run support to the tripps bunch but also have to account for pass. You have an isolated receiver to line strength and they have to choose to support the run on that side which leaves X isolated. If they use secondary to double him, the tripps is single coverage. If the try to cover the passing game, they pull someone out of run support in the line overload. You can use various TE/F combos in the tripps bunch or go 4 WR in the entire grouping. You can go play action, roll, bootleg, option, counter, iso, lead draw, fly sweep, power, zone, or stretch to either side. You can motion one of the bunch to create more overload to the left. You can try and force the corner over by motioning Z or a LB/S with F. You can put a TE at Z and motion him and get more size on the overload if the corner follows outside receiver. You could put a slot receiver at F and motion him across to get him isolated with a S in the passing game. And you couple all of this with the best way to run a route/pattern based on defense responsibilities and their movements (or block in the running game with power, iso/lead, sweep, option, zone, stretch....).
Long story short, it about the coordination and execution of what can be done versus just executing a play.