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CFB Rules Changes for 2013
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coogrfan Offline
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Post: #1
Exclamation CFB Rules Changes for 2013
http://www.ncaa.org/wps/wcm/connect//pub...n+football

The Playing Rules Oversight Panel approved a new football rule that requires players who target and contact defenseless players above the shoulders to be ejected, effective for the 2013 season. The change increases the on-field penalty for targeting by adding the automatic ejection to the existing 15-yard penalty.
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A number of football rules changes were approved, however, including:
•To add a 10-second runoff with less than a minute remaining in either half when the sole reason for the clock stoppage is because of injury.
•To establish three seconds as the minimum amount of time required to be on the game clock in order to spike the ball to stop the clock. If one or two seconds remain on the clock, there is only time for the offense to run one more play.
•To require a player that changes numbers during the game to report this to the referee, who will announce it. (aka "the Lane Kiffin Rule"-coogrfan)
•To preclude multiple players from the same team from wearing the same uniform number (for example, two quarterbacks on the same team are not allowed to have the same number).
•To allow the use of electronic communication by the on-field officiating crew (the practice was used successfully on an experimental basis by the Southeastern Conference). This is a permissive rule and not a requirement.
•To allow instant replay to adjust the clock at the end of each quarter. Previously, this provision was in place only for the end of each half.
•To clarify uniform rules as follows: “Jerseys must have clearly visible, permanent Arabic numerals measuring at least 8 and 10 inches in height front and back, respectively, and be of one solid color that itself is clearly in distinct contrast with the color of the jersey, irrespective of any border around the number.” This rule goes into effect for Football Bowl Subdivision teams in 2013. Football Championship Subdivision, Division II and Division III teams will have until 2014 before the rule becomes effective.


Thoughts?
03-08-2013 11:08 AM
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eagleriffic Offline
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RE: CFB Rules Changes for 2013
So you cant spike the ball & stop the clock unless there are more than 3 seconds left????
03-08-2013 11:40 AM
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Monarch_Pride Offline
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RE: CFB Rules Changes for 2013
(03-08-2013 11:08 AM)coogrfan Wrote:  
•To add a 10-second runoff with less than a minute remaining in either half when the sole reason for the clock stoppage is because of injury.

I'm assuming that only applies to the team on offense...? What if you are on defense, winning by a few points, and the other team is in field goal range with seconds left. Can you have an "injury" to end the game, or even just to prevent them from running more than 1 play to prevent a TD?
(This post was last modified: 03-08-2013 11:43 AM by Monarch_Pride.)
03-08-2013 11:42 AM
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Steelbeard Offline
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RE: CFB Rules Changes for 2013
Another interesting case is a player on defense intentionally hitting a player on offense with the goal of causing injury. If there's no penalty that can be assessed for it, the clock will run off, thus letting the team on defense win the game.
03-08-2013 11:53 AM
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Monarch_Pride Offline
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RE: CFB Rules Changes for 2013
(03-08-2013 11:53 AM)Steelbeard Wrote:  Another interesting case is a player on defense intentionally hitting a player on offense with the goal of causing injury. If there's no penalty that can be assessed for it, the clock will run off, thus letting the team on defense win the game.

Ah, indeed. Took a little more thought than mine. Very likely.
03-08-2013 11:55 AM
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Zaphod Offline
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Post: #6
RE: CFB Rules Changes for 2013
(03-08-2013 11:53 AM)Steelbeard Wrote:  Another interesting case is a player on defense intentionally hitting a player on offense with the goal of causing injury. If there's no penalty that can be assessed for it, the clock will run off, thus letting the team on defense win the game.

Presumably there would be a penalty and the injury would not be the sole reason for the clock stoppage, so time would not be run off.
03-08-2013 12:15 PM
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SgtGoldenEagle Offline
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RE: CFB Rules Changes for 2013
well now that we can wear uniforms the color of our field legally, I think it is time for USM to go to a black field, and have all black uniforms trimmed in gold and white. After all other schools are now so hung up on our black uniforms they wear all black uniforms even if black isn't in their school colors. Isn't it nice they love USM so much they want to be like us?
(This post was last modified: 03-08-2013 12:19 PM by SgtGoldenEagle.)
03-08-2013 12:18 PM
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coogrfan Offline
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RE: CFB Rules Changes for 2013
(03-08-2013 11:40 AM)eagleriffic Wrote:  So you cant spike the ball & stop the clock unless there are more than 3 seconds left????

Yup.

Presumably this will be a reviewable play, so at some point this season we could see a replay official trying to decide if a ball was spiked with only 2.9 seconds left. Won't that be exciting?
(This post was last modified: 03-08-2013 12:59 PM by coogrfan.)
03-08-2013 12:58 PM
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shiftyeagle Offline
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RE: CFB Rules Changes for 2013
Unbelievable.
03-08-2013 01:11 PM
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Freshy Offline
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Post: #10
RE: CFB Rules Changes for 2013
(03-08-2013 12:58 PM)coogrfan Wrote:  
(03-08-2013 11:40 AM)eagleriffic Wrote:  So you cant spike the ball & stop the clock unless there are more than 3 seconds left????

Yup.

Presumably this will be a reviewable play, so at some point this season we could see a replay official trying to decide if a ball was spiked with only 2.9 seconds left. Won't that be exciting?

I believe this rule has been in effect for field goals for a while...there is a minimum time run-off for field goals.
03-08-2013 01:47 PM
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Luckyshot Online
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Post: #11
RE: CFB Rules Changes for 2013
(03-08-2013 11:42 AM)Monarch_Pride Wrote:  
(03-08-2013 11:08 AM)coogrfan Wrote:  
•To add a 10-second runoff with less than a minute remaining in either half when the sole reason for the clock stoppage is because of injury.

I'm assuming that only applies to the team on offense...? What if you are on defense, winning by a few points, and the other team is in field goal range with seconds left. Can you have an "injury" to end the game, or even just to prevent them from running more than 1 play to prevent a TD?

As it is written above it is very exploitable.
03-08-2013 01:59 PM
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