chiefsfan
No Seriously, they let me be a mod
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RE: NCAA 14 online dynasty
(07-21-2015 04:28 PM)RedWolf_Rex Wrote: (07-21-2015 04:15 PM)chiefsfan Wrote: (07-21-2015 02:51 PM)The4thOption Wrote: (07-21-2015 09:03 AM)RedWolf_Rex Wrote: Here are the Rules and Regs I am completely ripping off from another OD I play in. I think it helps keep the games fair and more fun.
Powerhouse Rules and Regulations (Now also SunbeltbbsXB and Sunbeltbbs rules as well)
(Amended June 16, 2015)
1) Play sim football. This is a sim-style OD and as such, expect the game play to reflect that of real life football. Using tactics which abuse or exploit the programming in the game are not permitted. Examples include dropping back to pass beyond ~10 yards, calling pass plays with the sole purpose of running with the quarterback or manipulating defenders alignments to confuse blocking and create a nano blitz. If you have any questions about what is and is not sim football, ask.
2) 4th Down Attempts
Because the game is so significantly swayed towards offensive football, we have to restrict the number and type of 4th downs users can attempt. In an effort to simplify that rule, one of the following situations must exist to attempt a 4th down:
- Ball is on or beyond opponents (+)40 and it is 4th & 3 or less
- If trailing in the 4th
- If trailing by 21+ points
- End of the Half Hail Mary
3) Chew Clock is NOT permitted at any time.
4) Run commit is NOT permitted at any time.
5) Hurry-up, no-huddle offenses are permitted at all times while the clock is running. If the clock stops for an incomplete pass or a play out of bounds in the last two minutes of each half, you are required to return to the huddle.
6) Fake punts and fake field goals are NOT permitted at any time, including extra points.
7) Do not use flat angle, cross field punts in an attempt to induce a muff or exploit the loose ball logic in the game.
8) Users are restricted to TWO manual movements of defensive players and one of those players must be the defender the user controls at the snap of the ball. This rule also applies to defensive special teams plays.
9) All defensive shifts are permitted; however, users may NOT manually move defensive linemen from their initial alignment until after the snap. That includes lateral or vertical movement.
10) A minimum of two players must rush the passer on every play, regardless of the game situation. Hot routing 10 or 11 players into coverage is NOT permitted at any time.
11) Ineligible Man Down Field. Due to the lack of an ineligible man down field penalty in the game, users are NOT permitted to throw a pass beyond the line of scrimmage when a slip screen or mid screen is called. Any pass thrown when these plays are called must be completed at or behind the line of scrimmage. This rule does not apply to any other screen types. If the screen is covered, you are permitted to scramble or throw the ball away.
12) Bubble Screen/OPI. If an errant throw leads to an offensive pass interference penalty on a bubble screen, the defensive user is REQUIRED to decline the penalty. This requirement is lifted if the offensive user intentionally throws to any receiver except the intended receiver.
13) Scoring cap is 70 points unless the CPU is within 14 points. Every effort should be made to play backups in a blowout. Users found to be running up individual statistics for post-season awards will receive one warning, followed by an immediate suspension of that player for the following game.
Offseason/Recruiting
1) You may not persuade anyone from declaring for the draft if the following apply:
- 90 overall or higher (if projected to go in the first four rounds). Any player projected to go in the first round are to be let go regardless of rating.
- Heisman Trophy winner
2) Scholarship limit is Seniors +2 + open roster spots
3) Minimum weights for off-season position changes:
DT: 250 lbs
DE: 215 lbs
LB: 200 lbs
TE: 225 lbs
ATH: Can be assigned anywhere they are rated 60 overall or higher
Players may only be moved one position group down during position changes (DBs can move to LB, LB to DE and DE to DT but LBs cannot move to DT, etc). Players may be moved up as many groups as you want (DTs can move to LB, DE to S, etc).
Advance Schedule
The advance schedule will be posted in the weekly advance thread, but 48 hours per game week is the standard. Extensions are granted on request.
Coaching Tree
There are 4 categories in the coaching tree, 2 for the HC and 1 each for your assistants. The only part of the tree you can use is recruiting - no game management, no offensive or defensive coordinator.
Recruiting - 3 max
Game Management - none
Offensive Coordinator - none
Defensive Coordinator - none
Recruiting
The maximum points you make give any recruit is 500 to keep things fair with guys not receiving XP.
Enforcement
As always, it is up to each individual user to enforce the rules and encourage others to do the same. The commissioner will only step in and enforce or sanction players if individual users cannot come to an agreement. Should a dispute arise, handle it professionally.
Seems like a lot of restrictions.
#3: What is clock chew? Are you saying that we can't sit on a lead and bleed the clock down before we snap the ball? Especially in the 4th quarter? Seems like a real part of the game to me. You force the other guy to make a decision to burn his timeouts or not.
Can't send 5 receivers deep (run the defenders off?) and run with the QB if no one is open? Seems a spy on defense would solve the QB scramble.
Why outlaw fake field goals or punts? It's easy enough to stay in a defensive or safe coverage if you suspect it might happen. Just hate to see real parts of the game taken out.
Sometimes you get a game where it seems like it is just going to be who ever has the ball last. Faking an extra point could make the difference.
I see a reason for some of them when the real rules of the game aren't working. But just seems like these rules are taking some aspects of the game away that are things you should have to worry about. What's the big deal with 4th and 8 and from mid field? Sometimes it might be the spark you need? Or if you just saw something in the defense, especially if you have no faith in your defense and you are already trailing by a couple of scores. Why wait till you are down by 21? And then if you do go for it down by 21, and score and take it back to down by 14... you can't go for it on 4th again unless you they score again?
There is always something you can do on offense to gauge a defense that has slid it's DLmen to the outside or dropped the NG into coverage. That inside should get very soft. If it can be done in real life, I'm ok with allowing it. If the offense isn't smart enough to take advantage of it then that should be their fault... just my thoughts on it.
To much big government imop. Why not leave the rules as they are and just play ball?
Taking advantage of the punt bounce glitch I get though.
I'll play and abide by what everyone agrees to, I just hate to see things get too complicated and have the fun "ruled" out of it.
Some notes here. This isn't my league, but I've done a lot of online dynasties, and I might join the Ps3 version of this if I could my work schedule to cooperate
Chew Clock rules should be more clearly defined. The disadvantage to chew clock is a 5 minute quarter game. I have played some knuckleheads before who got up 7 at half time and proceeded to sit on Chew Clock for the entire 2nd half. While such a situation makes sense in real life, teams would certainly chew clock the last 7 minutes of a game, it's ripe for abuse in a 5 minute quarter game. My suggestion would be something like running the clock down is allowed in the last 4 minutes of a game, but not before then.
There is a major game flaw that makes QB runs far easier whenever a user sends 5 guys on deep routes. Even with a spy, it's essentially like putting a fast QB 1 on 1 with a slow LB. You can't do that 10 times in a row in real life because a coach will catch on after the first play. But in a Video game, the AI never catches on to trends, and it creates crazy rushing totals. Call a QB draw instead.
I do admit that the 4th down rule should basically be midfield with a 10 yard distance limit. No coach would ever go for it on 4th and 14 from midfield.
Maybe its me, but I don't get the fake punt fake FG rule either. Stopping those is really not that difficult, and it's a legit game strategy. Arkansas State had a great net punting average last year because teams were so scared of the fake they often didn't send return men deep. I do think audibiling from a punt to a regular play should be banned though
I will do a little more research but from my understanding there is some game glitches and other OD issues with the fact punt/fg. For the xbox OD if everyone wants them allowed then lets roll with it. If there is a problem we'll adjust accordingly.
There's a glitch, but I'm pretty sure it only exists if the defense is set up a certain way because the AI doesn't react to it correctly. I've never understood the point though because I never run straight punt or FG Block because it's basically impossible to block it. I almost always play regular defense and worry about punt return later.
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