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NCAA 14 online dynasty
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asucrutch23 Offline
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Post: #41
RE: NCAA 14 online dynasty
(07-21-2015 01:30 PM)RedWolf_Rex Wrote:  Do your thing, I will have to download and put it in the Dynasty on my end. Let me know when ready

I'm done with the roster updates. Team is under gamertag asucrutch23. I found several errors like Ole Sleepy said, but I just cringed and went with it so it would be the same as the original. There are some ratings I would fix too, but it makes it too easy and it's hard to be unbiased when messing with ratings on your own team.
07-21-2015 04:02 PM
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RedWolf_Rex Offline
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Post: #42
RE: NCAA 14 online dynasty
(07-21-2015 03:49 PM)Ole Sleepy Wrote:  Looking over the Roster that was mentioned for GS earlier in the thread...it's just so wrong lol. I know no roster setup is perfect, but have Breida's speed at 89? Ramsby's trucking at 57? Upshaw's speed at 78???

Also, it has our playbook as Army. That playbook sucks. The playbook native to yoru team influences recruiting, even if you manually switch it to the correct playbook before the games. However, I may be able to change our the playbook used globally in the dynasty.

I'll see if I can find a more accurate GS build to use.

What overall rating limit are we setting for Team Builder teams? I would say GS should be at least an 80 overall, all bias aside.

Ole Sleepy I get that some of the ratings are not going to be spot on, but at the same time neither are any of the other teams.

Army's playbook my suck but doesn't it match in a large part to what GS does? I mean maybe Auburns is a little closer.
07-21-2015 04:08 PM
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RedWolf_Rex Offline
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Post: #43
RE: NCAA 14 online dynasty
(07-21-2015 02:51 PM)The4thOption Wrote:  
(07-21-2015 09:03 AM)RedWolf_Rex Wrote:  Here are the Rules and Regs I am completely ripping off from another OD I play in. I think it helps keep the games fair and more fun.

Powerhouse Rules and Regulations (Now also SunbeltbbsXB and Sunbeltbbs rules as well)
(Amended June 16, 2015)
1) Play sim football. This is a sim-style OD and as such, expect the game play to reflect that of real life football. Using tactics which abuse or exploit the programming in the game are not permitted. Examples include dropping back to pass beyond ~10 yards, calling pass plays with the sole purpose of running with the quarterback or manipulating defenders alignments to confuse blocking and create a nano blitz. If you have any questions about what is and is not sim football, ask.

2) 4th Down Attempts

Because the game is so significantly swayed towards offensive football, we have to restrict the number and type of 4th downs users can attempt. In an effort to simplify that rule, one of the following situations must exist to attempt a 4th down:

- Ball is on or beyond opponents (+)40 and it is 4th & 3 or less
- If trailing in the 4th
- If trailing by 21+ points
- End of the Half Hail Mary

3) Chew Clock is NOT permitted at any time.

4) Run commit is NOT permitted at any time.

5) Hurry-up, no-huddle offenses are permitted at all times while the clock is running. If the clock stops for an incomplete pass or a play out of bounds in the last two minutes of each half, you are required to return to the huddle.

6) Fake punts and fake field goals are NOT permitted at any time, including extra points.

7) Do not use flat angle, cross field punts in an attempt to induce a muff or exploit the loose ball logic in the game.

8) Users are restricted to TWO manual movements of defensive players and one of those players must be the defender the user controls at the snap of the ball. This rule also applies to defensive special teams plays.

9) All defensive shifts are permitted; however, users may NOT manually move defensive linemen from their initial alignment until after the snap. That includes lateral or vertical movement.

10) A minimum of two players must rush the passer on every play, regardless of the game situation. Hot routing 10 or 11 players into coverage is NOT permitted at any time.

11) Ineligible Man Down Field. Due to the lack of an ineligible man down field penalty in the game, users are NOT permitted to throw a pass beyond the line of scrimmage when a slip screen or mid screen is called. Any pass thrown when these plays are called must be completed at or behind the line of scrimmage. This rule does not apply to any other screen types. If the screen is covered, you are permitted to scramble or throw the ball away.

12) Bubble Screen/OPI. If an errant throw leads to an offensive pass interference penalty on a bubble screen, the defensive user is REQUIRED to decline the penalty. This requirement is lifted if the offensive user intentionally throws to any receiver except the intended receiver.

13) Scoring cap is 70 points unless the CPU is within 14 points. Every effort should be made to play backups in a blowout. Users found to be running up individual statistics for post-season awards will receive one warning, followed by an immediate suspension of that player for the following game.

Offseason/Recruiting

1) You may not persuade anyone from declaring for the draft if the following apply:

- 90 overall or higher (if projected to go in the first four rounds). Any player projected to go in the first round are to be let go regardless of rating.
- Heisman Trophy winner

2) Scholarship limit is Seniors +2 + open roster spots

3) Minimum weights for off-season position changes:

DT: 250 lbs
DE: 215 lbs
LB: 200 lbs
TE: 225 lbs
ATH: Can be assigned anywhere they are rated 60 overall or higher

Players may only be moved one position group down during position changes (DBs can move to LB, LB to DE and DE to DT but LBs cannot move to DT, etc). Players may be moved up as many groups as you want (DTs can move to LB, DE to S, etc).

Advance Schedule

The advance schedule will be posted in the weekly advance thread, but 48 hours per game week is the standard. Extensions are granted on request.

Coaching Tree

There are 4 categories in the coaching tree, 2 for the HC and 1 each for your assistants. The only part of the tree you can use is recruiting - no game management, no offensive or defensive coordinator.

Recruiting - 3 max
Game Management - none
Offensive Coordinator - none
Defensive Coordinator - none
Recruiting

The maximum points you make give any recruit is 500 to keep things fair with guys not receiving XP.

Enforcement

As always, it is up to each individual user to enforce the rules and encourage others to do the same. The commissioner will only step in and enforce or sanction players if individual users cannot come to an agreement. Should a dispute arise, handle it professionally.

Seems like a lot of restrictions.

#3: What is clock chew? Are you saying that we can't sit on a lead and bleed the clock down before we snap the ball? Especially in the 4th quarter? Seems like a real part of the game to me. You force the other guy to make a decision to burn his timeouts or not.

Can't send 5 receivers deep (run the defenders off?) and run with the QB if no one is open? Seems a spy on defense would solve the QB scramble.

Why outlaw fake field goals or punts? It's easy enough to stay in a defensive or safe coverage if you suspect it might happen. Just hate to see real parts of the game taken out.

Sometimes you get a game where it seems like it is just going to be who ever has the ball last. Faking an extra point could make the difference.

I see a reason for some of them when the real rules of the game aren't working. But just seems like these rules are taking some aspects of the game away that are things you should have to worry about. What's the big deal with 4th and 8 and from mid field? Sometimes it might be the spark you need? Or if you just saw something in the defense, especially if you have no faith in your defense and you are already trailing by a couple of scores. Why wait till you are down by 21? And then if you do go for it down by 21, and score and take it back to down by 14... you can't go for it on 4th again unless you they score again?

There is always something you can do on offense to gauge a defense that has slid it's DLmen to the outside or dropped the NG into coverage. That inside should get very soft. If it can be done in real life, I'm ok with allowing it. If the offense isn't smart enough to take advantage of it then that should be their fault... just my thoughts on it.

To much big government imop. Why not leave the rules as they are and just play ball?

Taking advantage of the punt bounce glitch I get though.

I'll play and abide by what everyone agrees to, I just hate to see things get too complicated and have the fun "ruled" out of it.

I don't think playing a sim styled OD is having the fun ruled out personally I think its having the fun ruled IN because you get ride of the cheese plays. I believe you're playing the PS3 OD and Bigtom12 has stated it doesn't want to run his by these standards that's cool by me.
07-21-2015 04:12 PM
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chiefsfan Offline
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Post: #44
RE: NCAA 14 online dynasty
(07-21-2015 02:51 PM)The4thOption Wrote:  
(07-21-2015 09:03 AM)RedWolf_Rex Wrote:  Here are the Rules and Regs I am completely ripping off from another OD I play in. I think it helps keep the games fair and more fun.

Powerhouse Rules and Regulations (Now also SunbeltbbsXB and Sunbeltbbs rules as well)
(Amended June 16, 2015)
1) Play sim football. This is a sim-style OD and as such, expect the game play to reflect that of real life football. Using tactics which abuse or exploit the programming in the game are not permitted. Examples include dropping back to pass beyond ~10 yards, calling pass plays with the sole purpose of running with the quarterback or manipulating defenders alignments to confuse blocking and create a nano blitz. If you have any questions about what is and is not sim football, ask.

2) 4th Down Attempts

Because the game is so significantly swayed towards offensive football, we have to restrict the number and type of 4th downs users can attempt. In an effort to simplify that rule, one of the following situations must exist to attempt a 4th down:

- Ball is on or beyond opponents (+)40 and it is 4th & 3 or less
- If trailing in the 4th
- If trailing by 21+ points
- End of the Half Hail Mary

3) Chew Clock is NOT permitted at any time.

4) Run commit is NOT permitted at any time.

5) Hurry-up, no-huddle offenses are permitted at all times while the clock is running. If the clock stops for an incomplete pass or a play out of bounds in the last two minutes of each half, you are required to return to the huddle.

6) Fake punts and fake field goals are NOT permitted at any time, including extra points.

7) Do not use flat angle, cross field punts in an attempt to induce a muff or exploit the loose ball logic in the game.

8) Users are restricted to TWO manual movements of defensive players and one of those players must be the defender the user controls at the snap of the ball. This rule also applies to defensive special teams plays.

9) All defensive shifts are permitted; however, users may NOT manually move defensive linemen from their initial alignment until after the snap. That includes lateral or vertical movement.

10) A minimum of two players must rush the passer on every play, regardless of the game situation. Hot routing 10 or 11 players into coverage is NOT permitted at any time.

11) Ineligible Man Down Field. Due to the lack of an ineligible man down field penalty in the game, users are NOT permitted to throw a pass beyond the line of scrimmage when a slip screen or mid screen is called. Any pass thrown when these plays are called must be completed at or behind the line of scrimmage. This rule does not apply to any other screen types. If the screen is covered, you are permitted to scramble or throw the ball away.

12) Bubble Screen/OPI. If an errant throw leads to an offensive pass interference penalty on a bubble screen, the defensive user is REQUIRED to decline the penalty. This requirement is lifted if the offensive user intentionally throws to any receiver except the intended receiver.

13) Scoring cap is 70 points unless the CPU is within 14 points. Every effort should be made to play backups in a blowout. Users found to be running up individual statistics for post-season awards will receive one warning, followed by an immediate suspension of that player for the following game.

Offseason/Recruiting

1) You may not persuade anyone from declaring for the draft if the following apply:

- 90 overall or higher (if projected to go in the first four rounds). Any player projected to go in the first round are to be let go regardless of rating.
- Heisman Trophy winner

2) Scholarship limit is Seniors +2 + open roster spots

3) Minimum weights for off-season position changes:

DT: 250 lbs
DE: 215 lbs
LB: 200 lbs
TE: 225 lbs
ATH: Can be assigned anywhere they are rated 60 overall or higher

Players may only be moved one position group down during position changes (DBs can move to LB, LB to DE and DE to DT but LBs cannot move to DT, etc). Players may be moved up as many groups as you want (DTs can move to LB, DE to S, etc).

Advance Schedule

The advance schedule will be posted in the weekly advance thread, but 48 hours per game week is the standard. Extensions are granted on request.

Coaching Tree

There are 4 categories in the coaching tree, 2 for the HC and 1 each for your assistants. The only part of the tree you can use is recruiting - no game management, no offensive or defensive coordinator.

Recruiting - 3 max
Game Management - none
Offensive Coordinator - none
Defensive Coordinator - none
Recruiting

The maximum points you make give any recruit is 500 to keep things fair with guys not receiving XP.

Enforcement

As always, it is up to each individual user to enforce the rules and encourage others to do the same. The commissioner will only step in and enforce or sanction players if individual users cannot come to an agreement. Should a dispute arise, handle it professionally.

Seems like a lot of restrictions.

#3: What is clock chew? Are you saying that we can't sit on a lead and bleed the clock down before we snap the ball? Especially in the 4th quarter? Seems like a real part of the game to me. You force the other guy to make a decision to burn his timeouts or not.

Can't send 5 receivers deep (run the defenders off?) and run with the QB if no one is open? Seems a spy on defense would solve the QB scramble.

Why outlaw fake field goals or punts? It's easy enough to stay in a defensive or safe coverage if you suspect it might happen. Just hate to see real parts of the game taken out.

Sometimes you get a game where it seems like it is just going to be who ever has the ball last. Faking an extra point could make the difference.

I see a reason for some of them when the real rules of the game aren't working. But just seems like these rules are taking some aspects of the game away that are things you should have to worry about. What's the big deal with 4th and 8 and from mid field? Sometimes it might be the spark you need? Or if you just saw something in the defense, especially if you have no faith in your defense and you are already trailing by a couple of scores. Why wait till you are down by 21? And then if you do go for it down by 21, and score and take it back to down by 14... you can't go for it on 4th again unless you they score again?

There is always something you can do on offense to gauge a defense that has slid it's DLmen to the outside or dropped the NG into coverage. That inside should get very soft. If it can be done in real life, I'm ok with allowing it. If the offense isn't smart enough to take advantage of it then that should be their fault... just my thoughts on it.

To much big government imop. Why not leave the rules as they are and just play ball?

Taking advantage of the punt bounce glitch I get though.

I'll play and abide by what everyone agrees to, I just hate to see things get too complicated and have the fun "ruled" out of it.

Some notes here. This isn't my league, but I've done a lot of online dynasties, and I might join the Ps3 version of this if I could my work schedule to cooperate

Chew Clock rules should be more clearly defined. The disadvantage to chew clock is a 5 minute quarter game. I have played some knuckleheads before who got up 7 at half time and proceeded to sit on Chew Clock for the entire 2nd half. While such a situation makes sense in real life, teams would certainly chew clock the last 7 minutes of a game, it's ripe for abuse in a 5 minute quarter game. My suggestion would be something like running the clock down is allowed in the last 4 minutes of a game, but not before then.

There is a major game flaw that makes QB runs far easier whenever a user sends 5 guys on deep routes. Even with a spy, it's essentially like putting a fast QB 1 on 1 with a slow LB. You can't do that 10 times in a row in real life because a coach will catch on after the first play. But in a Video game, the AI never catches on to trends, and it creates crazy rushing totals. Call a QB draw instead.

I do admit that the 4th down rule should basically be midfield with a 10 yard distance limit. No coach would ever go for it on 4th and 14 from midfield.

Maybe its me, but I don't get the fake punt fake FG rule either. Stopping those is really not that difficult, and it's a legit game strategy. Arkansas State had a great net punting average last year because teams were so scared of the fake they often didn't send return men deep. I do think audibiling from a punt to a regular play should be banned though
07-21-2015 04:15 PM
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RedWolf_Rex Offline
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Post: #45
RE: NCAA 14 online dynasty
Ole Sleepy
Quote:I rarely call a pass play just to run with the QB, however, if you have a mobile QB and you have 20 yards of free space, you HAVE to take it.

Exactly that's fine, but when you call that play 20 times in a row that's the problem. Nothing wrong with taking a mobile QB and rolling out and then seeing a massive empty space and tucking the ball. But if that's your only offense that's the problem.

Quote:The setting, or running the clock down to 1 second every time?

Yes the problem with doing this is that we don't play 15 min quarters so possessions are already extremely limited. Allowing this turns into a I scored now I'm going to run 3 yards every play and take the entire second half with the ball if I have a lead away.

Quote:As in, predicting the play and adjusting your defense for, as an example, run middle?

Using the predict a play creates unblockable nano blitzing predicting a pass is completely ok because it doesn't create an automatic INT or sack where run commit center is unbeatable. Gives the Defense a huge advantage.

Quote:So, this includes just moving your nose tackle over one spot? Sometimes I like to put my NT over center while a LB blitzes his original assignment.

Actually this one if used alone I agree shouldn't be against the rules. But using it in conjunction with moving the LB and safety manually creates a nano blitz

Quote:2) Scholarship limit is Seniors +2 + open roster spots

Could you explain this one?
Actually I don't know why they have this rule in place as this is my first attempt, but I think it was a way to even out talent available. So if you have 19 seniors graduate you can recruit those 19 +2 giving you 21 scholarships. it factors in "over signing" in a way. even though 25 players is hard locked every year. I'm open to removing this rule to give it a trial run and test things out.

Quote:So, does this mean that I can move a TE to WR no problem, but a WR to a TE would require the WR to be more than 225 pounds?

This goes back to realism and trying to stick with as close to a sim style game as possible. Case in point this season A State finally moved a kid they had on the roster for 3 seasons from TE to WR because he can't get over 220. As hard as they've tried he can't do it and maintain being in shape.

Quote:The maximum points you make give any recruit is 500 to keep things fair with guys not receiving XP.

Could you explain this? That would put us at a serious disadvantage recruiting against the CPU if we are limited to 500 a recruit.
This is my first OD attempt if I'm not mistaken during the regular season the cap is 500 anyway. This rule is in place to help combat a EA error that doesn't give coaching Xp to some OD coaches giving some player owned teams an advantage. I don't mind adjusting this rule as long as if we see a problem we take the steps to fix it.
07-21-2015 04:25 PM
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RedWolf_Rex Offline
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Post: #46
RE: NCAA 14 online dynasty
(07-21-2015 04:15 PM)chiefsfan Wrote:  
(07-21-2015 02:51 PM)The4thOption Wrote:  
(07-21-2015 09:03 AM)RedWolf_Rex Wrote:  Here are the Rules and Regs I am completely ripping off from another OD I play in. I think it helps keep the games fair and more fun.

Powerhouse Rules and Regulations (Now also SunbeltbbsXB and Sunbeltbbs rules as well)
(Amended June 16, 2015)
1) Play sim football. This is a sim-style OD and as such, expect the game play to reflect that of real life football. Using tactics which abuse or exploit the programming in the game are not permitted. Examples include dropping back to pass beyond ~10 yards, calling pass plays with the sole purpose of running with the quarterback or manipulating defenders alignments to confuse blocking and create a nano blitz. If you have any questions about what is and is not sim football, ask.

2) 4th Down Attempts

Because the game is so significantly swayed towards offensive football, we have to restrict the number and type of 4th downs users can attempt. In an effort to simplify that rule, one of the following situations must exist to attempt a 4th down:

- Ball is on or beyond opponents (+)40 and it is 4th & 3 or less
- If trailing in the 4th
- If trailing by 21+ points
- End of the Half Hail Mary

3) Chew Clock is NOT permitted at any time.

4) Run commit is NOT permitted at any time.

5) Hurry-up, no-huddle offenses are permitted at all times while the clock is running. If the clock stops for an incomplete pass or a play out of bounds in the last two minutes of each half, you are required to return to the huddle.

6) Fake punts and fake field goals are NOT permitted at any time, including extra points.

7) Do not use flat angle, cross field punts in an attempt to induce a muff or exploit the loose ball logic in the game.

8) Users are restricted to TWO manual movements of defensive players and one of those players must be the defender the user controls at the snap of the ball. This rule also applies to defensive special teams plays.

9) All defensive shifts are permitted; however, users may NOT manually move defensive linemen from their initial alignment until after the snap. That includes lateral or vertical movement.

10) A minimum of two players must rush the passer on every play, regardless of the game situation. Hot routing 10 or 11 players into coverage is NOT permitted at any time.

11) Ineligible Man Down Field. Due to the lack of an ineligible man down field penalty in the game, users are NOT permitted to throw a pass beyond the line of scrimmage when a slip screen or mid screen is called. Any pass thrown when these plays are called must be completed at or behind the line of scrimmage. This rule does not apply to any other screen types. If the screen is covered, you are permitted to scramble or throw the ball away.

12) Bubble Screen/OPI. If an errant throw leads to an offensive pass interference penalty on a bubble screen, the defensive user is REQUIRED to decline the penalty. This requirement is lifted if the offensive user intentionally throws to any receiver except the intended receiver.

13) Scoring cap is 70 points unless the CPU is within 14 points. Every effort should be made to play backups in a blowout. Users found to be running up individual statistics for post-season awards will receive one warning, followed by an immediate suspension of that player for the following game.

Offseason/Recruiting

1) You may not persuade anyone from declaring for the draft if the following apply:

- 90 overall or higher (if projected to go in the first four rounds). Any player projected to go in the first round are to be let go regardless of rating.
- Heisman Trophy winner

2) Scholarship limit is Seniors +2 + open roster spots

3) Minimum weights for off-season position changes:

DT: 250 lbs
DE: 215 lbs
LB: 200 lbs
TE: 225 lbs
ATH: Can be assigned anywhere they are rated 60 overall or higher

Players may only be moved one position group down during position changes (DBs can move to LB, LB to DE and DE to DT but LBs cannot move to DT, etc). Players may be moved up as many groups as you want (DTs can move to LB, DE to S, etc).

Advance Schedule

The advance schedule will be posted in the weekly advance thread, but 48 hours per game week is the standard. Extensions are granted on request.

Coaching Tree

There are 4 categories in the coaching tree, 2 for the HC and 1 each for your assistants. The only part of the tree you can use is recruiting - no game management, no offensive or defensive coordinator.

Recruiting - 3 max
Game Management - none
Offensive Coordinator - none
Defensive Coordinator - none
Recruiting

The maximum points you make give any recruit is 500 to keep things fair with guys not receiving XP.

Enforcement

As always, it is up to each individual user to enforce the rules and encourage others to do the same. The commissioner will only step in and enforce or sanction players if individual users cannot come to an agreement. Should a dispute arise, handle it professionally.

Seems like a lot of restrictions.

#3: What is clock chew? Are you saying that we can't sit on a lead and bleed the clock down before we snap the ball? Especially in the 4th quarter? Seems like a real part of the game to me. You force the other guy to make a decision to burn his timeouts or not.

Can't send 5 receivers deep (run the defenders off?) and run with the QB if no one is open? Seems a spy on defense would solve the QB scramble.

Why outlaw fake field goals or punts? It's easy enough to stay in a defensive or safe coverage if you suspect it might happen. Just hate to see real parts of the game taken out.

Sometimes you get a game where it seems like it is just going to be who ever has the ball last. Faking an extra point could make the difference.

I see a reason for some of them when the real rules of the game aren't working. But just seems like these rules are taking some aspects of the game away that are things you should have to worry about. What's the big deal with 4th and 8 and from mid field? Sometimes it might be the spark you need? Or if you just saw something in the defense, especially if you have no faith in your defense and you are already trailing by a couple of scores. Why wait till you are down by 21? And then if you do go for it down by 21, and score and take it back to down by 14... you can't go for it on 4th again unless you they score again?

There is always something you can do on offense to gauge a defense that has slid it's DLmen to the outside or dropped the NG into coverage. That inside should get very soft. If it can be done in real life, I'm ok with allowing it. If the offense isn't smart enough to take advantage of it then that should be their fault... just my thoughts on it.

To much big government imop. Why not leave the rules as they are and just play ball?

Taking advantage of the punt bounce glitch I get though.

I'll play and abide by what everyone agrees to, I just hate to see things get too complicated and have the fun "ruled" out of it.

Some notes here. This isn't my league, but I've done a lot of online dynasties, and I might join the Ps3 version of this if I could my work schedule to cooperate

Chew Clock rules should be more clearly defined. The disadvantage to chew clock is a 5 minute quarter game. I have played some knuckleheads before who got up 7 at half time and proceeded to sit on Chew Clock for the entire 2nd half. While such a situation makes sense in real life, teams would certainly chew clock the last 7 minutes of a game, it's ripe for abuse in a 5 minute quarter game. My suggestion would be something like running the clock down is allowed in the last 4 minutes of a game, but not before then.

There is a major game flaw that makes QB runs far easier whenever a user sends 5 guys on deep routes. Even with a spy, it's essentially like putting a fast QB 1 on 1 with a slow LB. You can't do that 10 times in a row in real life because a coach will catch on after the first play. But in a Video game, the AI never catches on to trends, and it creates crazy rushing totals. Call a QB draw instead.

I do admit that the 4th down rule should basically be midfield with a 10 yard distance limit. No coach would ever go for it on 4th and 14 from midfield.

Maybe its me, but I don't get the fake punt fake FG rule either. Stopping those is really not that difficult, and it's a legit game strategy. Arkansas State had a great net punting average last year because teams were so scared of the fake they often didn't send return men deep. I do think audibiling from a punt to a regular play should be banned though

I will do a little more research but from my understanding there is some game glitches and other OD issues with the fact punt/fg. For the xbox OD if everyone wants them allowed then lets roll with it. If there is a problem we'll adjust accordingly.
07-21-2015 04:28 PM
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Bigtom12 Offline
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Post: #47
RE: NCAA 14 online dynasty
Also if you want to make your GS or App State, that is fine by me, because I am using my version of UL with the exact same rankings, same stadium, but I switch up the uniforms to be more exact.

I also understand that GS uses the Marshall stadium, I realize that it has a lot of signage on there with the M and it's all over that stadium, so if anyone wants to create there own, with about the same rankings for personal reasons like, stadium, or uniforms I understand.

It's hard to name some others, but Toledo Rockets stadium does not have much signage on there stadium, or Western Michigan, Miami (Ohio)
07-21-2015 04:28 PM
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chiefsfan Offline
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Post: #48
RE: NCAA 14 online dynasty
(07-21-2015 04:28 PM)RedWolf_Rex Wrote:  
(07-21-2015 04:15 PM)chiefsfan Wrote:  
(07-21-2015 02:51 PM)The4thOption Wrote:  
(07-21-2015 09:03 AM)RedWolf_Rex Wrote:  Here are the Rules and Regs I am completely ripping off from another OD I play in. I think it helps keep the games fair and more fun.

Powerhouse Rules and Regulations (Now also SunbeltbbsXB and Sunbeltbbs rules as well)
(Amended June 16, 2015)
1) Play sim football. This is a sim-style OD and as such, expect the game play to reflect that of real life football. Using tactics which abuse or exploit the programming in the game are not permitted. Examples include dropping back to pass beyond ~10 yards, calling pass plays with the sole purpose of running with the quarterback or manipulating defenders alignments to confuse blocking and create a nano blitz. If you have any questions about what is and is not sim football, ask.

2) 4th Down Attempts

Because the game is so significantly swayed towards offensive football, we have to restrict the number and type of 4th downs users can attempt. In an effort to simplify that rule, one of the following situations must exist to attempt a 4th down:

- Ball is on or beyond opponents (+)40 and it is 4th & 3 or less
- If trailing in the 4th
- If trailing by 21+ points
- End of the Half Hail Mary

3) Chew Clock is NOT permitted at any time.

4) Run commit is NOT permitted at any time.

5) Hurry-up, no-huddle offenses are permitted at all times while the clock is running. If the clock stops for an incomplete pass or a play out of bounds in the last two minutes of each half, you are required to return to the huddle.

6) Fake punts and fake field goals are NOT permitted at any time, including extra points.

7) Do not use flat angle, cross field punts in an attempt to induce a muff or exploit the loose ball logic in the game.

8) Users are restricted to TWO manual movements of defensive players and one of those players must be the defender the user controls at the snap of the ball. This rule also applies to defensive special teams plays.

9) All defensive shifts are permitted; however, users may NOT manually move defensive linemen from their initial alignment until after the snap. That includes lateral or vertical movement.

10) A minimum of two players must rush the passer on every play, regardless of the game situation. Hot routing 10 or 11 players into coverage is NOT permitted at any time.

11) Ineligible Man Down Field. Due to the lack of an ineligible man down field penalty in the game, users are NOT permitted to throw a pass beyond the line of scrimmage when a slip screen or mid screen is called. Any pass thrown when these plays are called must be completed at or behind the line of scrimmage. This rule does not apply to any other screen types. If the screen is covered, you are permitted to scramble or throw the ball away.

12) Bubble Screen/OPI. If an errant throw leads to an offensive pass interference penalty on a bubble screen, the defensive user is REQUIRED to decline the penalty. This requirement is lifted if the offensive user intentionally throws to any receiver except the intended receiver.

13) Scoring cap is 70 points unless the CPU is within 14 points. Every effort should be made to play backups in a blowout. Users found to be running up individual statistics for post-season awards will receive one warning, followed by an immediate suspension of that player for the following game.

Offseason/Recruiting

1) You may not persuade anyone from declaring for the draft if the following apply:

- 90 overall or higher (if projected to go in the first four rounds). Any player projected to go in the first round are to be let go regardless of rating.
- Heisman Trophy winner

2) Scholarship limit is Seniors +2 + open roster spots

3) Minimum weights for off-season position changes:

DT: 250 lbs
DE: 215 lbs
LB: 200 lbs
TE: 225 lbs
ATH: Can be assigned anywhere they are rated 60 overall or higher

Players may only be moved one position group down during position changes (DBs can move to LB, LB to DE and DE to DT but LBs cannot move to DT, etc). Players may be moved up as many groups as you want (DTs can move to LB, DE to S, etc).

Advance Schedule

The advance schedule will be posted in the weekly advance thread, but 48 hours per game week is the standard. Extensions are granted on request.

Coaching Tree

There are 4 categories in the coaching tree, 2 for the HC and 1 each for your assistants. The only part of the tree you can use is recruiting - no game management, no offensive or defensive coordinator.

Recruiting - 3 max
Game Management - none
Offensive Coordinator - none
Defensive Coordinator - none
Recruiting

The maximum points you make give any recruit is 500 to keep things fair with guys not receiving XP.

Enforcement

As always, it is up to each individual user to enforce the rules and encourage others to do the same. The commissioner will only step in and enforce or sanction players if individual users cannot come to an agreement. Should a dispute arise, handle it professionally.

Seems like a lot of restrictions.

#3: What is clock chew? Are you saying that we can't sit on a lead and bleed the clock down before we snap the ball? Especially in the 4th quarter? Seems like a real part of the game to me. You force the other guy to make a decision to burn his timeouts or not.

Can't send 5 receivers deep (run the defenders off?) and run with the QB if no one is open? Seems a spy on defense would solve the QB scramble.

Why outlaw fake field goals or punts? It's easy enough to stay in a defensive or safe coverage if you suspect it might happen. Just hate to see real parts of the game taken out.

Sometimes you get a game where it seems like it is just going to be who ever has the ball last. Faking an extra point could make the difference.

I see a reason for some of them when the real rules of the game aren't working. But just seems like these rules are taking some aspects of the game away that are things you should have to worry about. What's the big deal with 4th and 8 and from mid field? Sometimes it might be the spark you need? Or if you just saw something in the defense, especially if you have no faith in your defense and you are already trailing by a couple of scores. Why wait till you are down by 21? And then if you do go for it down by 21, and score and take it back to down by 14... you can't go for it on 4th again unless you they score again?

There is always something you can do on offense to gauge a defense that has slid it's DLmen to the outside or dropped the NG into coverage. That inside should get very soft. If it can be done in real life, I'm ok with allowing it. If the offense isn't smart enough to take advantage of it then that should be their fault... just my thoughts on it.

To much big government imop. Why not leave the rules as they are and just play ball?

Taking advantage of the punt bounce glitch I get though.

I'll play and abide by what everyone agrees to, I just hate to see things get too complicated and have the fun "ruled" out of it.

Some notes here. This isn't my league, but I've done a lot of online dynasties, and I might join the Ps3 version of this if I could my work schedule to cooperate

Chew Clock rules should be more clearly defined. The disadvantage to chew clock is a 5 minute quarter game. I have played some knuckleheads before who got up 7 at half time and proceeded to sit on Chew Clock for the entire 2nd half. While such a situation makes sense in real life, teams would certainly chew clock the last 7 minutes of a game, it's ripe for abuse in a 5 minute quarter game. My suggestion would be something like running the clock down is allowed in the last 4 minutes of a game, but not before then.

There is a major game flaw that makes QB runs far easier whenever a user sends 5 guys on deep routes. Even with a spy, it's essentially like putting a fast QB 1 on 1 with a slow LB. You can't do that 10 times in a row in real life because a coach will catch on after the first play. But in a Video game, the AI never catches on to trends, and it creates crazy rushing totals. Call a QB draw instead.

I do admit that the 4th down rule should basically be midfield with a 10 yard distance limit. No coach would ever go for it on 4th and 14 from midfield.

Maybe its me, but I don't get the fake punt fake FG rule either. Stopping those is really not that difficult, and it's a legit game strategy. Arkansas State had a great net punting average last year because teams were so scared of the fake they often didn't send return men deep. I do think audibiling from a punt to a regular play should be banned though

I will do a little more research but from my understanding there is some game glitches and other OD issues with the fact punt/fg. For the xbox OD if everyone wants them allowed then lets roll with it. If there is a problem we'll adjust accordingly.

There's a glitch, but I'm pretty sure it only exists if the defense is set up a certain way because the AI doesn't react to it correctly. I've never understood the point though because I never run straight punt or FG Block because it's basically impossible to block it. I almost always play regular defense and worry about punt return later.
07-21-2015 04:32 PM
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chiefsfan Offline
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Post: #49
RE: NCAA 14 online dynasty
(07-21-2015 04:28 PM)Bigtom12 Wrote:  Also if you want to make your GS or App State, that is fine by me, because I am using my version of UL with the exact same rankings, same stadium, but I switch up the uniforms to be more exact.

I also understand that GS uses the Marshall stadium, I realize that it has a lot of signage on there with the M and it's all over that stadium, so if anyone wants to create there own, with about the same rankings for personal reasons like, stadium, or uniforms I understand.

It's hard to name some others, but Toledo Rockets stadium does not have much signage on there stadium, or Western Michigan, Miami (Ohio)

Eagles fans will love that...
07-21-2015 04:33 PM
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RedWolf_Rex Offline
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Post: #50
RE: NCAA 14 online dynasty
chiefsfan Wrote:There's a glitch, but I'm pretty sure it only exists if the defense is set up a certain way because the AI doesn't react to it correctly. I've never understood the point though because I never run straight punt or FG Block because it's basically impossible to block it. I almost always play regular defense and worry about punt return later.

its rare but I can block FG's its just a timing issue. As for punts yeah those are maybe 1 in 1k
07-21-2015 04:34 PM
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Bigtom12 Offline
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Post: #51
RE: NCAA 14 online dynasty
I know they should of went FBS one year sooner lol. Just messing. I tell you the best stadium that has no signage is Ohio University. Not one logo, no stadium name, nothing.
(This post was last modified: 07-21-2015 04:40 PM by Bigtom12.)
07-21-2015 04:36 PM
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RedWolf_Rex Offline
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Post: #52
RE: NCAA 14 online dynasty
(07-21-2015 04:33 PM)chiefsfan Wrote:  
(07-21-2015 04:28 PM)Bigtom12 Wrote:  Also if you want to make your GS or App State, that is fine by me, because I am using my version of UL with the exact same rankings, same stadium, but I switch up the uniforms to be more exact.

I also understand that GS uses the Marshall stadium, I realize that it has a lot of signage on there with the M and it's all over that stadium, so if anyone wants to create there own, with about the same rankings for personal reasons like, stadium, or uniforms I understand.

It's hard to name some others, but Toledo Rockets stadium does not have much signage on there stadium, or Western Michigan, Miami (Ohio)

Eagles fans will love that...

When it comes to this I don't mind the switch from where we get the rosters... They use a formula that rates every team using the same method. Even when they rate a team like GS or App St that wasn't in NCAA. End result is 4 years in and none of that matters anyway 04-rock

if you need to take that roster and upload it to a new stadium used that's cool I get it.
07-21-2015 04:38 PM
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chiefsfan Offline
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Post: #53
RE: NCAA 14 online dynasty
(07-21-2015 04:34 PM)RedWolf_Rex Wrote:  
chiefsfan Wrote:There's a glitch, but I'm pretty sure it only exists if the defense is set up a certain way because the AI doesn't react to it correctly. I've never understood the point though because I never run straight punt or FG Block because it's basically impossible to block it. I almost always play regular defense and worry about punt return later.

its rare but I can block FG's its just a timing issue. As for punts yeah those are maybe 1 in 1k

Never been able to block a FG. Only been able to block a punt when it's inside the 5 yard line, so the opposing punter can't stand 15 yards back.

Perhaps my least favorite glitch is the game is the throw away glitch. If your QB is in the pocket and you hit throw away, you get an intentional grounding flag every time because the game just throws it out of bounds instead of throwing it in the area of a receiver. My 2nd least favorite is the glitch that allows defenders to intercept a pass with their back to the QB. It's annoying
07-21-2015 04:43 PM
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RedWolf_Rex Offline
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Post: #54
RE: NCAA 14 online dynasty
(07-21-2015 04:43 PM)chiefsfan Wrote:  
(07-21-2015 04:34 PM)RedWolf_Rex Wrote:  
chiefsfan Wrote:There's a glitch, but I'm pretty sure it only exists if the defense is set up a certain way because the AI doesn't react to it correctly. I've never understood the point though because I never run straight punt or FG Block because it's basically impossible to block it. I almost always play regular defense and worry about punt return later.

its rare but I can block FG's its just a timing issue. As for punts yeah those are maybe 1 in 1k

Never been able to block a FG. Only been able to block a punt when it's inside the 5 yard line, so the opposing punter can't stand 15 yards back.

Perhaps my least favorite glitch is the game is the throw away glitch. If your QB is in the pocket and you hit throw away, you get an intentional grounding flag every time because the game just throws it out of bounds instead of throwing it in the area of a receiver. My 2nd least favorite is the glitch that allows defenders to intercept a pass with their back to the QB. It's annoying

Using FG Block take the guy standing in the very back move him down to the holder side between the outer most guys. stand back about 3 yards and try to time the snap. I get a block maybe 5% of the time.

I don't even know what the throw away button is on the xbox lol
07-21-2015 04:49 PM
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chiefsfan Offline
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Post: #55
RE: NCAA 14 online dynasty
(07-21-2015 04:49 PM)RedWolf_Rex Wrote:  
(07-21-2015 04:43 PM)chiefsfan Wrote:  
(07-21-2015 04:34 PM)RedWolf_Rex Wrote:  
chiefsfan Wrote:There's a glitch, but I'm pretty sure it only exists if the defense is set up a certain way because the AI doesn't react to it correctly. I've never understood the point though because I never run straight punt or FG Block because it's basically impossible to block it. I almost always play regular defense and worry about punt return later.

its rare but I can block FG's its just a timing issue. As for punts yeah those are maybe 1 in 1k

Never been able to block a FG. Only been able to block a punt when it's inside the 5 yard line, so the opposing punter can't stand 15 yards back.

Perhaps my least favorite glitch is the game is the throw away glitch. If your QB is in the pocket and you hit throw away, you get an intentional grounding flag every time because the game just throws it out of bounds instead of throwing it in the area of a receiver. My 2nd least favorite is the glitch that allows defenders to intercept a pass with their back to the QB. It's annoying

Using FG Block take the guy standing in the very back move him down to the holder side between the outer most guys. stand back about 3 yards and try to time the snap. I get a block maybe 5% of the time.

I don't even know what the throw away button is on the xbox lol

I think its L1 on the PS3. Which is genius because R1 is actually a receiver, so I have this really bad habit of sitting in the pocket attempting to throw to my R1 receiver and hitting L1 by mistake and getting an intentional grounding call.
07-21-2015 04:52 PM
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asucrutch23 Offline
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Post: #56
RE: NCAA 14 online dynasty
Just played a quick game with the updated App State team. Correct uniforms and switching from Wyoming to Wake Forest stadium makes a world of difference. Rex make sure you pull my team with the latest timestamp when you start the OD.
07-21-2015 06:43 PM
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RedWolf_Rex Offline
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Post: #57
RE: NCAA 14 online dynasty
OK Will do, I got a friend who just joined the forums who will be taking A State from me, I guess I'm going to switch to South AL unless someone from their base joins before the season starts.
07-21-2015 06:50 PM
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Bigtom12 Offline
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Post: #58
RE: NCAA 14 online dynasty
We need more for the PS3 group. If we have any takers
(This post was last modified: 07-21-2015 07:02 PM by Bigtom12.)
07-21-2015 07:00 PM
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The4thOption Offline
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Post: #59
RE: NCAA 14 online dynasty
I wish we were still playing 07..... I'm old, but I love that year.
And just set all the teams to even and game on. Man I miss that. I come from the Atari age, so NCAA 07 looks just fine to me 03-wink
07-21-2015 11:02 PM
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chiefsfan Offline
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Post: #60
RE: NCAA 14 online dynasty
(07-21-2015 07:00 PM)Bigtom12 Wrote:  We need more for the PS3 group. If we have any takers

Let me think about it. I haven't done an online dynasty in a year, and my work schedule is going to be hectic in early August. Just not sure yet.
07-21-2015 11:03 PM
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