(10-24-2017 11:29 PM)TOPSTRAIGHT Wrote: The way I understand the article games late in the season would be played so that the top rpi team (MT last year #34) would NOT play a team like FIU(#337) a second time but rather a conference team with a much better rpi.
The reason for late in the season would be so the most advantageous pairing could be scheduled.
If that's the case then I totally misread the article...
possible because I did not read it all.
But if that's the case no coach in this conference is going to be fore something like that. For the coaches there's more on the line than just a at large bid. Like a job. So no coach is going to give up a couple games against schools that are most likely wins to play a school they already played twice for a third game and maybe even on the road. Giving up a home game.
Not only that it makes even less sense because of scheduling and season ticket holders. To be honest if its the way you are thinking it's probably the dumbest thing I've ever heard "to boost" a teams RPI. So at what point do you make the schedule? What schedule each team once then at mid season coaches and ADs have a meeting to decide the 2nd half scheduling? Based off won and loss records?
Like I said no coach is going to give up sure wins to go on the road to play a team a 3rd time...2 of those on the road. Then play them a 4th time in the conference tourney.
If it's the RPI they are worried about it would be a lot easier...not scheduling the RPI teams we all play OOC. Or giving the #1 and #2 seed byes to the semi finials instead of making them play a RPI killer game in round 2.
Lets clear one other thing up.....the RPI # means nothing unless that team is a top 100 or top 50 team. The NCAA supposedly looks at top 100 and top 50 wins. But other than that the number of wins a team you play is the only important factor. The benefit of not playing #264 UTSA with a 12-19 record and replacing that game with #136 ODU with a 19-12 record is maybe the difference in 5 spots in the RPI
And like I said at what date to you decide to switch who you are playing? If it was something like 8 games remaining...UTSA was 9-13 and ODU was 14-10. So trying to pick who's going to get hot or go cold...might just back fire.
(edit) I just went back and read the whole article and it makes even less sense because this guy has no clue on how the RPI actually works.
He suggests that teams play at least 6 home OOC D1 games which sounds good because it should equal more OOC wins. But to get those 6 home games you have to find teams willing to take a pay check for at least 2. Now which schools are more than likely going to be in that class? The same schools he thinks we should try to avoid late in conference play...RPI killing schools.
Not only that you get .6 for a home win and 1.4 for a road win. So it's actually better to play that RPI killer on the road for both games. If you can't beat those 2 schools...you shouldn't be in the run for a at large bid. So if you play them at home the 2 games are worth 1.2 wins and if you play them on the road they are worth 3.2 wins
So if you win 24 games with 16 coming at home and 8 on the road...the 8 road wins are worth the same as the 16 home wins
Let me do the math in the RPI
16 Home W = 9.6
8 road W = 11.2
Total W 20.8
A team has 4 losses 1 at home and 3 road games
1.4
.6
.6
.6
Total L 3.2
Total games played 20.8 +3.2 =24 games played a w% of 0.8666 which = 0.2166 points for the winning % part of your RPI
Now lets do this with 14 home wins and 10 road I'm not going to do all the math like above but you now earned 0.2187 points for your total season for winning%
A gain of 0.0021
Might not sound like a lot but just winning 2 more road games would have moved the 51st RPI team to 49th ...now a top 50 win. It would have moved 101 Penn St. to a 99th now a top 100 win. And it would have moved Illinois St. (did not get a bid) from 33rd to 30th a spot above Rhode Island a at large team.
Not huge jump but a lot easier than trying to move 3 to 5 spots by rearranging a conference schedule..mid season and then hoping a team doesn't start losing.